#pragma once

#include "MSceneNode.h"
#include "MMesh.h"

class CMWireframeBBoxObject : public CMSceneNode
{
public:
	CMWireframeBBoxObject( std::string& strName , CMSceneManager* pCreator);
	~CMWireframeBBoxObject(void);

	virtual bool Update(float fElapsedTime);
	virtual bool Render(IRenderSystem* pRenderingEngine);

protected:

	bool               m_bUpdate;
	MeshPtr              m_pMesh;

};
